Henry Everett

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LUSH LENS   LUSH Lens was an experimental semi-augmented-reality iOS app built with UsTwo in collaboration with LUSH. I designed and built the app which used Google's Vision API to identify LUSH products and display relevant information about them. This app was built specifically for the annual LUSH Summit in London as part of their drive to adopt and experiment with new technologies.

LUSH LENS

LUSH Lens was an experimental semi-augmented-reality iOS app built with UsTwo in collaboration with LUSH. I designed and built the app which used Google's Vision API to identify LUSH products and display relevant information about them. This app was built specifically for the annual LUSH Summit in London as part of their drive to adopt and experiment with new technologies.

Happi Mondays   Happi Mondays is a concept design for a new iteration of the popular London-based Happiour app. It encompasses a friendly, playful design with a clear and focussed user journey. The client wanted a fun way for users to easily find a great food offer near them every Monday.

Happi Mondays

Happi Mondays is a concept design for a new iteration of the popular London-based Happiour app. It encompasses a friendly, playful design with a clear and focussed user journey. The client wanted a fun way for users to easily find a great food offer near them every Monday.

Don’t Fall In   Don’t fall in is a hyper-casual mobile game I built for iOS using Unity and Maya. This was a solo project - working with Voodoo as a publisher. The game has over 50,000 downloads as of May 2019.

Don’t Fall In

Don’t fall in is a hyper-casual mobile game I built for iOS using Unity and Maya. This was a solo project - working with Voodoo as a publisher. The game has over 50,000 downloads as of May 2019.

 
Happiour   Happiour is a hyper-local food and drink offers platform. I worked on the design, development and product management of the Happiour consumer app as part of a small team. The app went through various iterations and feature and design decisions were made based on quantitive usage data from our analytics monitoring and qualitative insights from talking directly to our users.

Happiour

Happiour is a hyper-local food and drink offers platform. I worked on the design, development and product management of the Happiour consumer app as part of a small team. The app went through various iterations and feature and design decisions were made based on quantitive usage data from our analytics monitoring and qualitative insights from talking directly to our users.

Neet & Tydy   Branding and logo for an online homeware boutique. The logo is flexible and can be repurposed for various contexts by change it's  flavour .

Neet & Tydy

Branding and logo for an online homeware boutique. The logo is flexible and can be repurposed for various contexts by change it's flavour.

dARk: Subject One   Working with Combo Studio, I helped design & build this immersive AR horror experience. A story-driven narrative guides you through a floating portal into an upside-down version of your own house. Step through and solve puzzles while keeping an eye out for whatever is lurking in there with you.

dARk: Subject One

Working with Combo Studio, I helped design & build this immersive AR horror experience. A story-driven narrative guides you through a floating portal into an upside-down version of your own house. Step through and solve puzzles while keeping an eye out for whatever is lurking in there with you.

 
Pigeon Panic!   Pigeon Panic is a AR pigeon-chasing simulator for iOS which I worked on with Combo Studio. One of the early augmented reality games on the App Store, pigeon panic forged the path for all future avian-centred AR experiences built in Unity.

Pigeon Panic!

Pigeon Panic is a AR pigeon-chasing simulator for iOS which I worked on with Combo Studio. One of the early augmented reality games on the App Store, pigeon panic forged the path for all future avian-centred AR experiences built in Unity.

Lanterns!   Lanterns is an upcoming self-produced game for iPhone and iPad. It plays like a casual mobile game but with a beautiful setting and soundtrack. All development, art and music was self-produced.

Lanterns!

Lanterns is an upcoming self-produced game for iPhone and iPad. It plays like a casual mobile game but with a beautiful setting and soundtrack. All development, art and music was self-produced.